Graphics

Graphics Engineering is one of my most recent passions. I fell in love with the concept of crafting mesmerizing visuals using the power of math and creative problem solving. I got my first taste of graphics during my time at UT Austin, where one of my professors introduced me to the world of real-time rendering. Now I have several projects centered around what I have learned.

Tools

Tools Engineering was my first love in the game development world. My first foray into this was building tools to for my own projects. Once I got into larger projects with more diverse teams, I found I naturally fit as the force multiplier. I loved working working with my teammates to make their lives easier and designing tools that might bring out the best in them.

A
              screenshot of the Impressive Impressionism Shader
              Pipeline in action

Projects

This is the home for all my projects, from class projects to released games, from personal projects to game jams. While not all fit into my wider narratives, they are all important to me and I have learned so much through them.

The logo of Sandborne